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LogicEditor | When entering Playmode, saving of graph fails

Summary

When you have unsaved changes in a graph and try to enter Playmode, the system will remind you to save. Trying to save then will generate a NullRef.

Steps to reproduce

  1. Create a graph without saving
  2. Enter Playmode
  3. Observe NullRef
  4. Game will start anyway

What is the current bug behavior?

The Graph.Window throws an error when saving while the playmode is spun up

What is the expected correct behavior?

The Graph should save correctly


Version

0.4.3-preview

Build Target

All

Mode

All


Relevant logs and/or screenshots

grafik

Possible fixes

?