LogicEditor | When entering Playmode, saving of graph fails
Summary
When you have unsaved changes in a graph and try to enter Playmode, the system will remind you to save. Trying to save then will generate a NullRef.
Steps to reproduce
- Create a graph without saving
- Enter Playmode
- Observe NullRef
- Game will start anyway
What is the current bug behavior?
The Graph.Window throws an error when saving while the playmode is spun up
What is the expected correct behavior?
The Graph should save correctly
Version
0.4.3-preview
Build Target
All
Mode
All
Relevant logs and/or screenshots
Possible fixes
?