LogicEditor | Animation Node Wrap Mode not setup correctly
Summary
The AnimationNode
can be used to play animations of gltf files (or in theory anything using animation clips).
The node setup should allow to pick if this animation should loop or only be played once.
This currently does not work, it's always using the wrapmode setup in the file.
Steps to reproduce
- Import an animated GLTF into your scene and convert it into a Figment
- Build a nodegraph like shown below
- Test the scene with looping enabled or disabled
What is the current bug behavior?
Changing the wrapmode in the node does not change the looping behaviour of the animation
What is the expected correct behavior?
The wrapmode should be working
Version
Which version of Figments.nrw are you using (bottom left of the main menu)? If you work on a customized version of Figments.nrw, please report any relevant changes.
Build Target
All
Mode
Both
Relevant logs and/or screenshots
Possible fixes
We need to set the WrapMode of the animation clip, not the source. E.g.:
_source.clip.wrapMode = WrapMode.ClampForever;
_source.wrapMode = WrapMode.ClampForever;